I’m a french sound designer currently based in Hamburg (Germany). Curious and enthusiast about everything related to audio, at sixteen I began my career in Paris as sound editor on documentaries and cartoons. Five years later, I moved to south of France to become sound designer for video games. Recently, I have decided to move to Germany to find new challenging and ambitious projects in game industry..
BIO:2016-2017: Senior sound designer for Ubisoft Montpellier. 2014-2016: Lead sound designer for Goodgame studios, unannounced project, Germany.
. . Sound recorder, production of 11 sound library available on Soniss.com 2009-2014: Sound designer at Ubisoft Montpellier, marketing trailers and following games:
–Assassin’s Creed Unity DLC: sound designer for cut-scenes, XboxOne and PS4.
–Ghost Recon Wildlands: creation an integration of weapons sounds, PS4.
–The Crew: sound designer for cut-scenes, XboxOne, PS4 and PC.
–Rayman Origins: sound designer, Xbox360, PS3 and PC.
–From Dust: main sound designer, Xbox360 and PS3.
–The adventures of Tintin: sound editor and recorder, Xbox360 and PS3.
–ZombiU: sound designer, WiiU, PS4
2010-2011: Sound designer for Eric Chahi’s Game: Another world, 20th anniversary.
2007-2009: Sound designer for cartoon series: Code Lyoko and The Podcats (Paris).
2006-2010: Sound editor for two movies: Jacques Chirac and I’m sleeping over tonight.
2006-2007: Sound editor for documentaries and TV reports (Paris).
2004-2006: Sound technician, TV post-production for MAIA (Paris).
2004-2005: Many internships in sound post production studios (Paris).
2003-2004: CDSE at Antibes: sound production assistant graduate.
4th Floor studio, audio production led by Charlie Atanasyan @Goodgame studios.
Capturing Ambiances with Charlie Atanasyan @Soundsnap interview.