I’m a french sound designer currently based in Montpellier. Curious and enthusiastic about everything related to audio, continuously seeking for new challenges and orignal ways to tell story with sound. I am specialized in game audio production and field recording.
BIO:2016-2017: Senior sound designer at Ubisoft Montpellier: . Space Junkies: VR title currently in production.
. . Ghost Recon Wildlands: sound designer for the cut scenes of the two DLCs.
. . Beyond good and evil 2: sound designer for trailer and marketing footages. 2014-2016: Lead sound designer at Goodgame studios, unreleased project, Germany.
……….. .. .. Sound recorder, 14 sound libraries released, available on Soniss.com
2013-2014: Phonurgia Nova, training on sound drama production 2009-2014: Sound designer at Ubisoft, marketing trailers and following games:
. Assassin’s Creed Unity: sound designer for cut-scenes, XboxOne and PS4.
. Ghost Recon Wildlands: creation an integration of weapons sounds, PS4.
. The Crew: sound designer for cut-scenes, XboxOne, PS4 and PC.
. Rayman Origins: sound designer, Xbox360, PS3 and PC.
. From Dust: main sound designer, Xbox360 and PS3.
. The adventures of Tintin: sound editor and recorder, Xbox360 and PS3.
. ZombiU: sound designer, WiiU, PS4
2010-2011: IRCAM research department, training on MAX/MSP software.
2010-2011: Sound designer for Eric Chahi’s Game: Another world, 20th anniversary.
2008-2009: IRCAM studio department, training on Audiosculpt software.
2007-2009: Sound designer for cartoon series: Code Lyoko and The Podcats (Paris).
2006-2010: Sound editor for two movies: Jacques Chirac and I’m sleeping over tonight.
2006-2007: Sound editor for documentaries and TV reports (Paris).
2004-2006: Sound technician, TV post-production for MAIA (Paris).
2004-2005: Many internships in sound post production studios (Paris).
2003-2004: CDSE at Antibes: sound production assistant graduate.
4th Floor studio, audio production led by Charlie Atanasyan @Goodgame studios.
Capturing Ambiances with Charlie Atanasyan @Soundsnap interview.