I’m a french sound designer currently based in Montpellier. Curious and enthusiastic about everything related to audio, continuously seeking for new challenges and orignal ways to tell story with sound. I am specialized in game audio production and field recording with 16 years of experience in audio production.
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BIO:
2016-2019: Lead sound designer at Ubisoft Montpellier:
. Beyond good and evil 2: main game and marketing trailers, still in production.. Ghost Recon Breakpoint: cinematic and marketing sound designer.
. Space Junkies: main game and marketing, VR shooter produced in binaural.
. Ghost Recon Wildland: cinematic and marketing sound designer. 2014-2016: Lead sound designer at Goodgame studios, unreleased project, Germany.
……….. .. .. Sound recorder, 22 sound libraries released on aSoundEffect.com 2013-2014: Phonurgia Nova, training on sound drama production 2009-2014: Sound designer at Ubisoft Montpellier:
. Assassin’s Creed Unity: cinematic sound designer, XboxOne and PS4.
. Ghost Recon Wildlands: creation an integration of weapons sounds, PS4.
. The Crew: cinematic sound designer, XboxOne, PS4 and PC.
. Rayman Origins: sound designer, Xbox360, PS3 and PC.
. From Dust: main sound designer, Xbox360 and PS3.
. The adventures of Tintin: sound editor and recorder, Xbox360 and PS3.
. ZombiU: sound designer, WiiU, PS4
2010-2011: IRCAM research department, training on MAX/MSP software.
2010-2011: Sound designer for Eric Chahi’s Game: Another world, 20th anniversary.
2008-2009: IRCAM studio department, training on Audiosculpt software.
2007-2009: Sound designer for cartoon series: Code Lyoko and The Podcats (Paris).
2006-2010: Sound editor for two movies: Jacques Chirac and I’m sleeping over tonight.
2006-2007: Sound editor for documentaries and TV reports (Paris).
2004-2006: Sound technician, TV post-production for MAIA (Paris).
2004-2005: Many internships in sound post production studios (Paris).
2003-2004: CDSE at Antibes: sound production assistant graduate.
PRESS:
Métiers du jeu vidéo @Montpellier Métropole, interview.
Créateur d’ambiances sonores @CNC, interview.
The 3d sound of Space Junkies @Ubisoft
4th Floor studio, audio production led by Charlie Atanasyan @Goodgame studios.
Sound hunter, field recording (Spanish) @Elconfidencial.
Capturing Ambiances with Charlie Atanasyan @Soundsnap interview.
