I’m a french sound designer currently based in Hamburg (Germany). Curious and enthusiast about everything related to audio, at sixteen I began my career in Paris as sound editor on documentaries and cartoons. Five years later, I moved to south of France to become sound designer for video games. Recently, I have decided to move to Germany to find new challenging and ambitious projects in game industry..



2016-2017:  Senior sound designer for Ubisoft Montpellier.
2014-2016:  Lead sound designer for Goodgame studios, unannounced project, Germany.
.             .       Sound recorder, production of 11 sound library available on Soniss.com
2009-2014:  Sound designer at Ubisoft Montpellier, marketing trailers and following games:

Assassin’s Creed Unity DLC: sound designer for cut-scenes, XboxOne and PS4.
Ghost Recon Wildlands: creation an integration of weapons sounds, PS4.
The Crew: sound designer for cut-scenes, XboxOne, PS4 and PC.
Rayman Origins: sound designer, Xbox360, PS3 and PC.
From Dust: main sound designer, Xbox360 and PS3.
The adventures of Tintin: sound editor and recorder, Xbox360 and PS3.
ZombiU: sound designer, WiiU, PS4

2010-2011:  Sound designer for Eric Chahi’s Game: Another world, 20th anniversary.
2007-2009:  Sound designer for cartoon series: Code Lyoko and The Podcats (Paris).
2006-2010:  Sound editor for two movies: Jacques Chirac and I’m sleeping over tonight.
2006-2007:  Sound editor for documentaries and TV reports (Paris).
2004-2006:  Sound technician, TV post-production for MAIA  (Paris).
2004-2005:  Many internships in sound post production studios (Paris).
2003-2004:  CDSE at Antibes: sound production assistant graduate.



4th Floor studio, audio production led by Charlie Atanasyan @Goodgame studios.
Capturing Ambiances with Charlie Atanasyan @Soundsnap interview.


4th Floor - Behind the Scenes - Sound
Contact:.imdb.LinkedIn-logo-300x300image-08-535x535logo gmail

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