Skip to content
Charlie Atanasyan's Blog

Faunethic

Charlie Atanasyan's Blog

  • Home
  • Blog
    • Sound Design
    • Field recordings
    • Sound Drama
  • Projects
  • About me
  • Sound Libraries

Month: October 2018

PROJECT: THE CREW

Posted on October 27, 2018November 4, 2018 by faunethic

TheCrew

Edited by: Ubisoft Montpellier / Ivory Tower
Official Website: The Crew
Type: Online racing
Platform: Pc Ps4 One
Position: Cinematic sound designer


The crew, cinematic:
Sound designer and mixer for 100min of cut-scene

Posted in Cut-Scenes, Game, Sound Design, The crewLeave a comment

PROJECT: ASSASSIN’S CREED DEAD KING

Posted on October 27, 2018November 4, 2018 by faunethic

35602-teaser1

Edited by: Ubisoft Montpellier
Official Website: Assassin’s creed
Type: Action adventure
Platform: Ps4 One Pc
Position: Cinematic sound designer


Assassin’s creed Dead King cinematic:
Cinematic sound designer

 

 

 

Posted in Assassin's creed, Cut-Scenes, Game, Sound Design, UncategorizedLeave a comment

PROJECT: FROM DUST

Posted on October 26, 2018November 4, 2018 by faunethic
Shamantcm2414328
dust3
dust2
from_dust___game_icon_by_ravenbasix-d5vspcw

Edited by: Ubisoft Montpellier
Official Website: From Dust
Type: God game / Simulation
Platform: Ps3 Xbox360 Pc
Position: Main sound designer


From Dust reveal trailer:
Sound design and mix

From Dust gameplay:
Main sound designer

Posted in from dust, Game, Sound Design, Trailer

PROJECT: SPACE JUNKIES

Posted on October 26, 2018November 4, 2018 by faunethic

SpaceJunkies

Edited by: Ubisoft Montpellier
Official Website: Space Junkies
Type: Arcade shooter
Platform: Pc, Oculus and Vive
Position: Lead sound designer


Space Junkies reveal trailer:
Sound design and mix

Space Junkies beta gameplay:
Lead sound designer

Posted in Game, Sound Design, space junkies, TrailerLeave a comment

PROJECT: GHOST RECON

Posted on October 26, 2018November 4, 2018 by faunethic

tom-clancys-ghost-recon-wildlands-listing-thumb-01-ps4-us-07mar17

Edited by: Ubisoft Montpellier / Ubisoft Paris
Official Website: Ghost Recon Wildlands
Type: Tactical shooter
Platform: Pc Ps4 One
Position: Cinematic sound designer


Ghost Recon Wildlands, cinematic:
Sound designer and mixer

Posted in Cut-Scenes, Game, TrailerLeave a comment

PROJECT: BGE2

Posted on October 26, 2018January 18, 2021 by faunethic

Capture d_écran 2017-06-26 à 21.09.11

Edited by: Ubisoft Montpellier
Official Website: Bge2
Type: Action / Aventure
Platform: Not announced
Position: Lead sound designer


Bge2 E3 2017 reveal trailer:
Sound designer, editor and co-mixerCapture d_écran 2018-10-26 à 21.09.11

Bge2 E3 2018 trailer:
Sound designer, editor and co-mixerCapture d_écran 2018-10-26 à 21.09.30

Posted in BGE2, Sound recording, TrailerLeave a comment
  • Home
  • Blog
  • Projects
  • About me
  • Sound Libraries
Create a website or blog at WordPress.com
  • Subscribe Subscribed
    • Faunethic
    • Already have a WordPress.com account? Log in now.
    • Faunethic
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...