First sound drama.
I was curious to create something in that way because I never realized that kind of thing in the past. Finally, it is much more complicated than I had in mind.
Used to work to picture, I had to be careful to define the actions and sound space to be as consistent as possible in term of story telling. I recorded most of the sound that constitute this drama, particularly the foley.
No specific theme, only one target, create an oppressive atmosphere.
So here is the story:
I ran out of inspiration for the conclusion of this story.
Hoping that you like it, good listening.
Last month, AVID france and ACFA school organized a sound design competition followed by a conference on sound design for video games. This event was hosted by many French and Canadian Audio directors.
The competition took place in the school premises, the goal was to achieve a sound fiction in 3 hours on a specific theme. To our disposal a small collection of sounds and Pro-tools without additional plug-in.
The theme was “Top secret archaeological excavations. Opening the sarcophagus a sound virus escapes, the transformation is immediate and inevitable.”
Here is my creation that won the first prize:
Participative sound documentary conducted as part of a workshop proposed by Phonurgia Nova this summer at Arles, south of France.
I don’t tell you more, good listening:
From a Turkish journey on the road last summer with a amazing meeting point between Europe and Asia. An incredible diversity of landscapes, cultures and traditions it all brings and awakens the senses of its visitors. What an unusual and surprising journey. from Istanbul through the plains of Anatolia and Aegean coast, sound travel on the west part of the country during Ramadan.
Interested by these sounds?
Faunethic Turkish sound library is avaialble at sonniss.com.
36 high quality sounds, recorded and edited at 24/48 khz