Space Junkies is now live and available on PC and PsVr!
A new trailer has been created for the launch. The marketing team and our producer wanted to create something offbeat, mostly induced by the music. After some research in the classical register we have settled on “Fur Elise” from Beethoven.
To do so, we had to record a custom interpretation of this piece that carries a long ramp up in intensity and tempo:
I had a lot of fun creating the soundtrack for this new trailer. To give more insight of the work done, I have decided to share it in two ways this time:
Come back Trailer full mix:
Come back Trailer sfx only:
The game is now available in many stores, including Oculus, Steam and PS store.
If you want to hear more about the 3d sound of Space Junkies, check out this article released on our blog.
–> Space Junkies official website
–> Facebook page
Audiosculpt is a software developed by IRCAM in Paris which contains two majors processing kernel:
– SuperVP, an extended phase vocoder
– Pm2, a sinusoidale model analyser
It opens a wide panel of treatment and analyse with an original approach, sculpts any sound from a sonogram (FFT) and his spectrum.
There is a long list of analyses and treatments that can be combined, merged,…
It takes time to be comfortable with and requires a bit of perseverance, but then, it may become your “must have” tool to create original textures.
There is some example of material I created in the past years with this software:
I finished the year with a very interesting project, the in game cut-scenes for the DLC of Assassin’s creed Unity.
I spent a month to edit and mix several minutes of cinematic for this new chapter, dead king. It has just been released this month, have fun !
First sound drama.
I was curious to create something in that way because I never realized that kind of thing in the past. Finally, it is much more complicated than I had in mind.
Used to work to picture, I had to be careful to define the actions and sound space to be as consistent as possible in term of story telling. I recorded most of the sound that constitute this drama, particularly the foley.
No specific theme, only one target, create an oppressive atmosphere.
So here is the story:
I ran out of inspiration for the conclusion of this story.
Hoping that you like it, good listening.
New topic of the day, hunting magnetic fields through a new microphone, the “pickup”.
It is normally designed to be placed in the rose of an acoustic guitar. I chose this one because it doesn’t need hack or welds and it is already wired.
It’s easy to hijack this microphone to captures what we are not supposed to hear, the magnetic fields around us.
It’s a perfect tool to make electric sounds. I was inspired by the work of Jean-Edouard Miclot, I advise you to listen his findings.
Beware of your speakers, there are many low frequency (50Hz)
Some takes processed:
The set-up is somewhat bulky :
Mic-> DI -> preamps -> recorder
Not really convenient to carry outside, waiting for a real bag location, I stayed at home and at work to make my shots.
A big air conditioner:
A wireless phone:
An electric heater:
Be careful if you want to do the same.
Read this article before trying.
Recording session with a new mirco, the hydrophone.
I had on that day a wide collection of bells and Tibetan bowls.
I took a trash can, put some water in it and plunged the microphone.
After a few tests nothing extraordinary, rendering under water is almost the same as in the open air.
The notes are still very clean, noiseless, no blast or parasite. It’s always good to take.
Immersing bells in water gradually, a light natural-tune yields:
A bowl with filters and pitch, it becomes more interesting now!
To conclude, I’m slightly disappointing, I was expecting to find something more original …
Extra miscellaneous records, filled bottle underwater :
Feeling Nothing is a short film made by students of ESIA 3D.
Sound editing and sound effects were mostly recorded and produced with the help of Martin Weissberg. We did this project only for fun.
Did you liked? Go check out their facebook page.
Music composed by : Erwann Chandon
Directed by : Davy Dumartheray, Maxime Kuppert, Alexandra Latour, Amandine Popolare et Laurent Dietrich
I wanted to try this mic for a while to capture metallic resonances, it’s done!
Curious to see what kinds of sounds I could find, I spent my morning to play with this capsule. I used strings of different sizes (guitar, violin, bass) and Shadow 711, simple and cheap.
Pleasant surprises by attaching string pots, they serve as support to amplify and distort the string vibrations.
-A string stretched attached to a large pot, I added a little bit of reverb:
Each metal support makes a different sound. The resonance frequencies change with the size, shape, alloy, …
That gives a lot of possibilities. The most interesting currently remains the good old cooking pans. If you find other nice stands or have ideas, please let know.
-Tension string on a grater :
-String vibrating on a pan :
Last month, AVID france and ACFA school organized a sound design competition followed by a conference on sound design for video games. This event was hosted by many French and Canadian Audio directors.
The competition took place in the school premises, the goal was to achieve a sound fiction in 3 hours on a specific theme. To our disposal a small collection of sounds and Pro-tools without additional plug-in.
The theme was “Top secret archaeological excavations. Opening the sarcophagus a sound virus escapes, the transformation is immediate and inevitable.”
Here is my creation that won the first prize:
ZombiU is a survival horror game developing by Ubisoft Montpellier.
It will be released simultaneously with the new Nintendo console, the WiiU.
This week in Germany, it’s the Gamescom, one of the biggest video game event in Europe. A trailer was realized for this occasion.
ZombiU: Sound edit and design :
The official website of the game: http://zombiu.ubi.com/zombi/fr-fr/home/index.aspx
Facebook page: https://www.facebook.com/zombiugame