TRAILER: SPACE JUNKIES LAUNCH

Space Junkies is now live and available on PC and PsVr!

A new trailer has been created for the launch. The marketing team and our producer wanted to create something offbeat, mostly induced by the music. After some research in the classical register we have settled on “Fur Elise” from Beethoven.

To do so, we had to record a custom interpretation of this piece that carries a long ramp up in intensity and tempo:

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I had a lot of fun creating the soundtrack for this new trailer. To give more insight of the work done, I have decided to share it in two ways this time:

Come back Trailer full mix:

Come back Trailer sfx only:

The game is now available in many stores, including Oculus, Steam and PS store.

If you want to hear more about the 3d sound of Space Junkies, check out this article released on our blog.

–> Space Junkies official website
–> Facebook page

TRAILER: BEYOND GOOD AND EVIL 2

New E3 means new trailer for Beyond good and Evil 2!
Once again, I had the pleasure to create and shape the sound design of this trailer, a great challenge with high expectation from all the team.

There is the result after weeks of recording, sound design and mix:

One of my personal goal was to find and deliver an original sound texture kit for the small space ship. The only way to get enough variation and material to follow all the movements and speed effect was to build it from scratch.

I found it one night with my garage door combined with a weird speaker and a series of sines modulated at specific frequencies.

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I am very happy of the final result, mostly due to a great collaboration between all the people involved on it.

Want to follow the development of this game ?
Do not hesitate to sign up for the Space Monkey program!

SOUND DESIGN: GHOST RECON WILDLANDS

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Ubisoft has released a new title of the opus Ghost Recon: Willands.
It’s a tactical multiplayer shooter that takes place in the massive open world of Bolivia lands.

I have been involved to help the audio team by giving support to the talented cinematic team at Ubisoft Montpellier.

There is some selected examples of these cut-scenes where I have worked on, audio design, edit and mix: