Space Junkies is now live and available on PC and PsVr!
A new trailer has been created for the launch. The marketing team and our producer wanted to create something offbeat, mostly induced by the music. After some research in the classical register we have settled on “Fur Elise” from Beethoven.
To do so, we had to record a custom interpretation of this piece that carries a long ramp up in intensity and tempo:
I had a lot of fun creating the soundtrack for this new trailer. To give more insight of the work done, I have decided to share it in two ways this time:
For the last 2 months, I have worked on this new production from Benjamin Combes, an Half life fan live action movie.
The edit was a bit challenging, the direct sounds were not really exploitable, I had to post-produced almost everything. In this kind of situation you definitely realize how valuable is a foley artist!
It’s was a pleasure to work on this production, just one regret concerning the dubbing that couldn’t be done by professional actors in great condition.
Everybody involved in this short worked in his spare time, it’s always hard to find time and enough resources in this kind of situation.
Anyway, I had a lot of fun working on this movie! Cheers.
New topic of the day, hunting magnetic fields through a new microphone, the “pickup”.
It is normally designed to be placed in the rose of an acoustic guitar. I chose this one because it doesn’t need hack or welds and it is already wired.
It’s easy to hijack this microphone to captures what we are not supposed to hear, the magnetic fields around us.
It’s a perfect tool to make electric sounds. I was inspired by the work of Jean-Edouard Miclot, I advise you to listen his findings.
Beware of your speakers, there are many low frequency (50Hz)
Some takes processed:
The set-up is somewhat bulky :
Mic-> DI -> preamps -> recorder
Not really convenient to carry outside, waiting for a real bag location, I stayed at home and at work to make my shots.
I wanted to try this mic for a while to capture metallic resonances, it’s done!
Curious to see what kinds of sounds I could find, I spent my morning to play with this capsule. I used strings of different sizes (guitar, violin, bass) and Shadow 711, simple and cheap.
Pleasant surprises by attaching string pots, they serve as support to amplify and distort the string vibrations.
-A string stretched attached to a large pot, I added a little bit of reverb:
Each metal support makes a different sound. The resonance frequencies change with the size, shape, alloy, …
That gives a lot of possibilities. The most interesting currently remains the good old cooking pans. If you find other nice stands or have ideas, please let know.
As part of the pre-production of a video game, I was asked to do research on a post-apocalyptic sound environment.
Here is the spitch:
In the near future, our planet is the target of an alien invasion, impressive UFO fly over cities, destroying everything around them. We are in an old apartment, the fron wall ripped open that offers a panoramic view of a devastated city:
Shooting UFO is split into three phases: –> Loading –> Pre-shot –> Shot
This Pre-shot have two functions, it warns of imminent shooting and brings personality to these machines. The design of this sound is similar to granular synthesis, I cut small samples and duplicated it several times.
The length gives the height and reverb brings the “weight” and depth.
New title from Ubisoft and Ivory tower, the crew is a multiplayer open world where you can drive throughout united states.
I spent several month to sound design the 120 minutes of cut scenes. Growling monsters, heavy mechanic devices and sci-fi sounds have been requested to design original cars engines and action scenes