As part of the pre-production of a video game, I was asked to do research on a post-apocalyptic sound environment.
Here is the spitch:
In the near future, our planet is the target of an alien invasion, impressive UFO fly over cities, destroying everything around them. We are in an old apartment, the fron wall ripped open that offers a panoramic view of a devastated city:
Shooting UFO is split into three phases:
–> Loading –> Pre-shot –> Shot
This Pre-shot have two functions, it warns of imminent shooting and brings personality to these machines. The design of this sound is similar to granular synthesis, I cut small samples and duplicated it several times.
The length gives the height and reverb brings the “weight” and depth.
The Crew has just been released !
New title from Ubisoft and Ivory tower, the crew is a multiplayer open world where you can drive throughout united states.
I spent several month to sound design the 120 minutes of cut scenes. Growling monsters, heavy mechanic devices and sci-fi sounds have been requested to design original cars engines and action scenes
Here is a compilation of this work :
A big challenge was given to me last month, revisiting the Ubisoft logo.
New game, new brand, ZombiU merited his signature sound.
The first step to designing this logo was to define this dry and organic texture.
I got the material needed by abusing various branches and vegetables.
The musical touch came at the very end, it’s violins deformed by Audiosculpt.
Only one thing was missing, the resolution, melodious and discordant bells reminiscent of the original logo.
After many hours of work and iterations, here is the result:
Winter often results in a hard battle against the cold, my first catch of the year is based on this striking theme.
It all start at home with the old boiler that hardly send warm in pipes:
The flow is a calcified radiator and the impacts come from vibration of a cello string, pitched and reverberated. Everything was recorded with two new acquisitions, hand made piezo pickups made by a Canadian.
It continues in the mountains around Grenoble for a night hike:
In the dark night, nothing beats better than a homemade fire torch for light.
It was made with dipped liquefied wax on toilet paper, awfully effective result!
To stay as light as possible, I only took my handy-recorder with me.
This experience has to be re-iterate equipped with my full gear as soon as possible!
Participative sound documentary conducted as part of a workshop proposed by Phonurgia Nova this summer at Arles, south of France.
I don’t tell you more, good listening:
Realization of a sound fiction in the context of a french competition, this story was inspired by the totalitarian world of the book of Orson Welles, 1985.
A collection of sounds was imposed and no external addition was allowed.
No specific theme, but two instructions: do not exceed 3 minutes and focus the sound space by spatialization.
Freedom within 3 minutes:
The relation to time has changed, it just made its market entry of finance.
We are scrupulously mints under the performance, productivity and consumption, indispensable conditions for our survival we are told. But what is left of our time? One to dream, to imagine, to think?
Forced and indirectly forced, this “experience” has become the only alternative to free us our thoughts.